The amount of goods you can trade depends on the technologies and degree of independence of the Empire. Those empires that are vassals have limited capacity for trade and diplomatic action. If you select the trading exchange, you will automatically switch to this window. Here you can choose whether you want to exchange or simply pay for the goods or privileges. Links  are listed the goods you can offer – on the right  are listed that can be traded from the enemy empire. In addition, no, gifts do nothing. (And it`s entirely possible that empires will reject trade deals for which they are not asked anything at all) Within the Exchange, you can also trade strategic resources. You are very valuable and so you can tip the scales in your favor – the less of a given resource your opponent has, the more valuable it will be to him. Giving an AI empire (instant trade offer without counterparty) can now (2.2.3+) increase your opinion of you and create an option modifier of up to +100 for 2 years (“trade deal günstig”).
It works for all elements, including resources and systems, and is a very useful diplomatic tool. It allows you to “bribe” an AI empire that can be “bribed” to accept deals with you. At least temporarily. Finally, if an AI doesn`t like your offer at all, you get a commercial acceptance of -1000. z.B. often if you`re trying to buy an AI-owned system or if you`re trying to offer a colonized machine world to a fallen empire. Monthly Shipping It is a monthly exchange with another empire. Credits are automatically sent as long as the agreement is in force. The market is available to each empire from the beginning and represents different actors within an empire that allow the Empire to buy and sell resources itself. Resources are bought and sold for energy credits, their prices depending on the economy, the supply and demand of the Empire and the creation of the galactic market.
Resources can be purchased either in large quantities or by creating a monthly trade and then setting a maximum selling price/price. The basic market prices are as follows: favors can be negotiated through diplomatic transactions or obtained through events and have two purposes. First, an empire can invoke Favors to add the diplomatic clout of another empire to its own when it passes resolutions in the galactic community, as long as it doesn`t already vote identically. Second, favors increase the acceptance rate of certain diplomatic agreements or Federation legislation by +5 for each favor. One empire can owe up to 10 favors to another empire. Trade requires a neutral or positive attitude between the two empires. Empires that have a negative attitude only accept gifts. Fallen empires act only if they dominate the proposed empire. Note that changes to the “favorable trade agreement” will expire in time. So, if the fundamentals are negative, it only works temporarily and you need to repeat the process after a few months to keep its opinion positive. (or have established another relationship that contributes to the improvement of opinion, for example.
B a research contract). In the remaining panels, the list of suggestions appears as soon as you decide what you want to do. In the middle, there are buttons to confirm or cancel the offer. Note that you can directly see how much AI likes your offering in the middle of the window. Diplomatic trade is being negotiated on the diplomatic menu. All marketable resources can also be traded diplomatically, as well as the option of one-off instant operations in addition to long-term agreements that last from 10 to 30 years. . . .